Description: This auction is for 1 Sonic the Hedgehog 3 custom-made Prototype for Sega Genesis from NOV-3-93 build with Sega case + artwork.Notes: This game has no save features.Since this was made from a prototype build, the game itself is considered very incomplete. But it's still a very cool part of Sonic the Hedgehog's history in the 3rd outing! Playing as TailsYou can play as different characters by pressing the following button combinations at the title screen:Sonic & Tails: A + StartSonic alone: B + StartTails alone: C + Start This game was made using the November 3rd, 1993 prototype of Sonic the Hedgehog 3 which was released on November 16, 2019 as the finale of Hidden Palace's Sonic Month. Of all the Sonic 3 & Knuckles-related prototypes, this is the only available prototype that predates Sonic 3's release.Although the EPROM labels claim a date of 3 November 1993, the ROM header suggests the data may be from late October, which would make sense given that this build is wildly incomplete for a game that was supposed to be finished by the end of November. Very few levels can be completed, and the game as a whole is extremely buggy. This prototype was built while the process of removing the portion that would become Sonic & Knuckles was underway, so it contains more leftovers than the final does, including Flying Battery and (technically) Lava Reef in playable states.The most notable difference from the final is the soundtrack: the levels believed to use music composed by Michael Jackson and/or his associates in the final feature completely different music. Notably, this music would later resurface in the 1997 PC port Sonic & Knuckles Collection and the 2022 remake included in Sonic Origins, presumably to sidestep legal issues with the Jackson tracks.The prototype seems to be the same one that was showcased in Sega Magazine's December 1993 preview, given that all of the screenshots are 1:1 matches of what's seen in this prototype. Jumping while holding Up will cause Sonic to do a quick roll forward after landing. Sonic and Knuckles are also able to use this ability in Competition Mode. The move is remarkably similar to the Drop Dash of Sonic Mania, which Christian Whitehead confirmed was a coincidence.Elemental shields lack their specific effects and act exactly like the blue shield from Sonic 1 and 2.Special Stage rings aren't present, though all their respective locations are.The Insta-Shield isn't implemented yet.Even though sparkles appear above checkpoints when Sonic has 50 rings, the Bonus Stages are inaccessible through normal play.It's very easy to clip into walls due to unfinished collision.Tails will fly instead of swimming when attempting to fly underwater and is also capable of carrying Sonic underwater, which he can't do in the final version.Tails' flight ability is incomplete, and every jump press will result in maximum levitation, regardless of drop speed.Tails cannot change his flight direction if jumping from a curve-pipe.Tails will never get tired from flying or swimming.Tails cannot enter Debug Mode.Super Sonic has been partially implemented and has the ability to shoot rings, which was removed from the final.The "animation test" accessed by pressing B + C in Debug Mode has not been implemented.Many stage transitions have not been properly implemented yet, so the Level Select is required to continue to the next Zone in most cases.Objects that Sonic can hang onto still act like Wing Fortress' from Sonic 2, in that Sonic won't curl into a ball when jumping off, and his animation stays the same.The Competition Mode levels are overall more complete than the single-player ones and even feature the final game's player sprites. There are still some things that were changed, however:The Grand Prix and Time Trial modes (as well as the monitor options) do not exist as a result of a lack of a menu for the mode.The HUD timer uses a colon to separate the minute from the seconds, unlike the final which uses prime marks.The prototype features little markers near the black line that show the positions of the two players. They often change between three sprites for unknown reasons. These were removed in the final game, yet their sprites still exist within the data.The lap counter uses the blue/yellow palette of the "TIME" text instead of the final's red/white palette.It's possible to complete a lap in Chrome Gadget by jumping over the goal post.The game will declare a GOAL at Lap 6 rather than the final's Lap 5, but the race never ends. As a result, races can go all the way up to Lap 9, which results in it rolling over to 0 and continuing from there.The double-drowning bug (and resulting lives underflow bug) from Sonic 1, and Sonic 2, is present in this build.
Price: 46.5 USD
Location: Casper, Wyoming
End Time: 2024-12-02T15:54:53.000Z
Shipping Cost: N/A USD
Product Images
Item Specifics
All returns accepted: ReturnsNotAccepted
Video Game Series: Sonic the Hedgehog
Region Code: NTSC-U/C (US/Canada)
Platform: Sega Genesis, Sega 32X
Release Year: 1993
Rating: E-Everyone
Publisher: SEGA
Genre: Platformer
Game Name: Sonic the Hedgehog 3