Description: 800x600 Normal 0 false false false RU X-NONE X-NONE MicrosoftInternetExplorer4 DESCRIPTION Demon's Crest Restoration · Cartridge and box are in perfect condition, cartridge used just once to test it playability. · Tested on Super HD SFC Game and on Original SNES (May not work on a retron console)Modern Manufacture (Not a collectors item) GAME FEATURESMain -Stage 5 is always available. -Phalanx's Fortress is available at the beginning. -No refights with Hippogriff2, Hippogriff3, Flier2 and Grewon2. Area tiles and transitions changed so it's not just a bunch of empty space to traverse. -Using magic or a potion will search, from left to right, to find another of the same that was used and equip. -Use L & R to cycle through Talisman. Checks for Fang aren't made until projectile connects. For example, firing a shot with Fang equipped and switching to Armor won't use Fangs damage, but firing with Armor and switching to Fang before contact will do the double damage. -Keep your current Crest/Form from stage to stage, but if you want to change back to normal gargoyle(if you know you're going to Trio The Pago mini game for example), hold A during fade out when leaving area to overworld through normal means, select a stage or a Sulfur. -Hold any button during fade out after beating Phalanx3 at 100% to receive Infinity Crest, skip ending and return to overworld to face Dark Demon, keeping your collected money/potions etc. Also combos with A to revert back to normal gargoyle if you want. -No collision with jars, only break them with shots or dashing into. Also their priority is changed to appear behind Firebrand while above him so flying underneath doesn't still have them in front. -Some hazards(Spikes, stage 3 forest tree flames(not the debris), stage 4 branch area 2 membrane jelly stuff, stage 6 branch area 5 snake pits) and drowning do 4 damage up from 1. -Crown Talisman has an extra ability, find it somewhere in the spell shop. -Skull Talisman has an extra ability, updated the library description to say so. -Stage 2 shop doors are always enterable, no need to headbutt, also removed the rock wall outside Stage 2 potion shop, as well as overworld and Stage 2 shops sell the same items. -Hippogriffs Statue explosion, Flame Lord(Orb) and Holothurion on kill, as well as items picked up that would freeze, no longer freeze Firebrand. Plenty of time to use a Mercury instead of 1 frame. -Coins changed from 1/5/20 to 3/5/10. -Jar outside library no longer gives guaranteed big coin. -Whichever Vellum you first find comes scribed with Shadow, good for the actual first Vellum in Stage 1 for a little help against Hippogriff or Arma1. Ground Gargoyle -Dash infinitely. -Increased dash speed. -Slower dash speed underwater. -Reduced dash startup by 7 frames. -Holding dash while landing from dash jump, dash will continue at top speed unless underwater. -Air projectile speed increased when dashing at full speed so it can stay in front of you. Aerial Gargoyle -Ascend infinitely. Tidal Gargoyle -Forward swimming speed increased. -Instant maximum acceleration & deceleration upon activating swim and turning, but not during attacking. -Increased jump height leaving water(Always wanted to reach those platforms in Stage 5 without switching forms, that's all.) Ultimate Gargoyle -Charge shot time halved, synced so charge is ready after one cycle of animation. -Charged shot didn't do any extra damage, made it add 2 more damage affected by Fang up to 4. A 50% damage increase against Dark Demon's 1st form vs. a normal shot, and 100% against 2nd form vs. a normal shot. -Projectile speed increased when dashing at full speed so it can stay in front of you. -Regardless of Fang equipped or not, a charged shot will destroy Dark Demon's homing orbs. -Changed the palette. Potions -Changed descriptions to save some space(See Spells section), also prices changed. -Mercury's price, 5 to 7. -Sulfur's price, 10 to 7. -Herb's price unchanged(25.) -Elixir's price, 100 to 50. -Ginseng's price, 140 to 100. -Health fill of potions are much faster, also got rid of an extra pause of 63 frames after animation plays. -Elixir restores 10 health up from 4. Spells -Changed descriptions a tad to save some space(Mainly started on this to change Shadow's to not be confusing, but went ahead and cleaned it all up some to make room for the new code), also prices changed. -Shadow's price, 10 to 15. -Hold's price unchanged(20.) -Imp's price, 25 to Lease(Initial price is free.) -Shock's price, 50 to 45. -Death's price, 80 to 50. -Shadow goes through one cycle of animation instead of three, also does 4 damage up from 2. -Imp does 2 damage up from 1 and charges you money 8 times slower. -Shock does 10 damage up from 1. -Death does 10 damage up from 7. Boss -Somulo's first form's hp reduced to 3 from 6 like the Japanese version. -Hippogriff will perform an action every 2 wing flaps instead of 3, outside of liftoff. -Increased the amount of actions needed before Hippogriff turns back into a statue by 2. -Increased Holothurion's invulnerable frames by 4. -Phalanx3's guard properly guards. SHIPPING · Shipping will be recorded and given out a tracking number. · Shipping will take 1-2 weeks for Europe, 2-3 weeks for rest of the World If you have any questions, I will gladly answer them)
Price: 59.99 USD
Location: Tallinn
End Time: 2025-01-03T19:38:14.000Z
Shipping Cost: 12 USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Region Code: NTSC-U/C (US/Canada)
Platform: Nintendo SNES
Rating: E-Everyone
Publisher: Capcom
Genre: Action & Adventure, Platformer
Game Name: Demon's Crest